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    • Sunday School - Sermon 3

      Dealing Damage

      Posted on August 6, 2022

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      Hey GameMakers! Welcome to the third “Sunday School” sermon. This time I decided to tackle a very common problem: dealing damage to objects. Specifically in this case using melee attacks. I cover different ways to check for collisions, how to prevent targets from being hit multiple times, and to actually... [Read More]
      Tags:
      • tutorial
      • sermon
      • sunday school
      • youtube
    • Sunday School - Sermon 2

      A too long overview of GML Features

      Posted on July 31, 2022

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      Hey GameMakers! Welcome to the second “Sunday School” sermon. Once again, I sat down with a list of things to talk about, hit record, ignored the clock, and rambled on for far too long. Here’s the result! [Read More]
      Tags:
      • tutorial
      • sermon
      • sunday school
      • youtube
    • The Hook Pattern

      An alternative to parenting!

      Posted on July 26, 2022

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      Hey GameMakers! As projects get bigger and more complex, we often find ourselves wanting to add the same features and functionality of one object to many other objects. Maybe this object is movable, that object is collidable. This object can be paused, that object is depth sorted. Sometimes these elements... [Read More]
      Tags:
      • general
    • Sunday School - Sermon 1

      An exploration of Collision Checking in GameMaker

      Posted on July 24, 2022

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      Hey GameMakers! Welcome to my first “Sunday School” sermon… thing… What is that? Basically I pick a topic, hit record, and talk for as long as I feel I need to to cover the topic well. Check it out here! [Read More]
      Tags:
      • tutorial
      • sermon
      • sunday school
      • youtube
    • Welcome to PixelatedPope.com

      My new blog for tutorials and game dev musings!

      Posted on July 21, 2022

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      Hey GameMakers! Welcome to my new blog! So what can you expect to find on this site moving forward? Ideally: tutorials. [Read More]
      Tags:
      • tutorial
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    Jonathan Peterson  •  2022  •  www.pixelatedpope.com  •  Edit page

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